// Field Manual

How to Play

Six steps from rookie to ruthless. Here's everything you need to take your first hex, build a chain, and win the war.

// Mission Objective

Control more of the battlefield than anyone else. You score by capturing tiles, linking them into your main chain, and surviving the tank clashes along the way. When the dust settles, the commander with the most points and territory wins.

1 Enlist

Log in or register

Create a callsign to get into the war room. Your profile carries your name into every lobby and battle.

  • Enter your email and password, then hit Login.
  • New here? Tap Register to create an account.
  • Tick Remember Me to skip the screen next time.
Login screen
2 Mobilize

Set up a battle

From the lobby you can host your own match or jump into one that's already forming.

  • In Create Room, give the room a name.
  • Pick Max Players from 1 to 6.
  • Hit Deploy to open the room — or pick a match from Join a Battle.
  • Toggle Music and SFX to taste; manage your account from Profile.
Lobby screen
3 Recon

Read the battlefield

The map is a grid of hex tiles. Each color is a commander's territory; neutral and terrain tiles are up for grabs.

  • Your color marks the tiles you own.
  • Rival colors are enemy territory.
  • Watch for terrain — trees and features dot the field and shape your routes.
Battlefield overview
4 Engage

Take your turn

Play is turn-based, and the clock is ticking. When it's your move, push your front line and make it count.

  • The banner shows whose turn it is, plus a countdown timer.
  • Make your moves, then press End Turn — or let the timer run out — to hand play on.
  • Control rotates to the next commander.
Taking a turn
5 Expand

Capture & build your chain

Your score panel on the left tracks how you're doing against every rival in the match.

  • Total points — your overall score.
  • Main chain — your longest connected run of tiles; keep it unbroken to climb.
  • Total tiles — how much of the map you hold.
Score tracking
6 Clash

Win the combat

Push into a contested tile and combat resolves on the spot. The Combat Resolution panel lines your attackers up against the defenders, rolls the dice, and tallies who's left standing.

Attackers vs Defenders
Both sides commit tanks — the head-count sets up the clash.
Dice & Losses
Each die is a roll for a hit. Losses are tallied on both sides, and whoever still has tanks remaining takes the tile.

Bring more than you'll lose — good rolls break the line, and the survivors hold the ground.

Combat readout
// Commander's Tips
  • Protect your main chain — a single break can cost you the lead.
  • Use terrain as natural walls to funnel enemies.
  • Don't over-extend; a thin front is easy to cut.
  • Commit more tanks than the defender can absorb.
  • Watch the timer — a wasted turn is a gift to rivals.
  • Pressure the leader before they snowball.

That's the briefing.

You know the grid. Now go take it.

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