How to Play
Seven steps from rookie to ruthless. Here's everything you need to take your first hex, build a chain, forge alliances, and win the war.
Control more of the battlefield than anyone else. You score by capturing tiles, linking them into your main chain, and surviving the tank clashes along the way. Form alliances when it suits you, but remember — when the dust settles, only the commander with the most points and territory wins.
Log in or register
Create a callsign to get into the war room. Your profile carries your name into every lobby and battle.
- Enter your email and password, then hit Login.
- New here? Tap Register to create an account.
- Tick Remember Me to skip the screen next time.
Set up a battle
From the lobby you can host your own match or jump into one that's already forming.
- In Create Room, give the room a name.
- Pick Max Players from 1 to 6.
- Hit Deploy to open the room — or pick a match from Join a Battle.
- Not ready to command? Flip to Spectate to watch any match in progress without joining it.
- In a rush? Hit Battle Now instead — it opens a 4-player room and waits up to a minute for others to join. Get at least one more commander in and the match auto-starts once the clock runs out; if another Battle Now room is already open, you'll drop straight into it.
- Toggle Music and SFX to taste; manage your account from Profile.
Read the battlefield
The map is a grid of hex tiles. Each color is a commander's territory; neutral and terrain tiles are up for grabs.
- Your color marks the tiles you own.
- Rival colors are enemy territory.
- Watch for terrain — trees and features dot the field and shape your routes.
Take your turn
Play is turn-based, and the clock is ticking. When it's your move, push your front line and make it count.
- The banner shows whose turn it is, plus a countdown timer.
- Make your moves, then press End Turn — or let the timer run out — to hand play on.
- Control rotates to the next commander.
Form alliances
Diplomacy has a place on the battlefield too. Team up with another commander mid-match, right from the player list.
- Offer an alliance to another commander from the player list.
- They can accept or decline — an accepted pact marks both your names with an ALLIANCE ribbon in the sidebar.
- Every offer and acceptance is posted to the battle log, so the whole match can see who's teamed up.
An alliance is a handshake, not a hard rule — nothing stops an ally from turning on you later. Use one to focus fire on a common threat, then keep watching your back.
Capture & build your chain
Your score panel on the left tracks how you're doing against every rival in the match.
- Total points — your overall score.
- Main chain — your longest connected run of tiles; keep it unbroken to climb.
- Total tiles — how much of the map you hold.
Win the combat
Push into a contested tile and combat resolves on the spot. The Combat Resolution panel lines your attackers up against the defenders, rolls the dice, and tallies who's left standing.
Bring more than you'll lose — good rolls break the line, and the survivors hold the ground.
- Protect your main chain — a single break can cost you the lead.
- Use terrain as natural walls to funnel enemies.
- Don't over-extend; a thin front is easy to cut.
- Commit more tanks than the defender can absorb.
- Watch the timer — a wasted turn is a gift to rivals.
- Pressure the leader before they snowball.
- Alliances are leverage, not loyalty — a pact can end the moment it stops paying off.
- In a hurry? Battle Now gets you into a fight fast.